Trucset Astuces de A Link to the Past Fontaines des FĂ©es et FĂ©es isolĂ©es Index des Trucs et Astuces ‱ Solution complĂšte Fontaines des FĂ©es Il y a deux sortes de fontaines dans ce jeu : les Fontaines des Grandes FĂ©es (= GF), et Une grande fĂ©e remplit tous tes coeurs Ă  chaque visite. les Fontaines des Petites FĂ©es (=PF) SolutioncomplĂšte. Solution ComplĂšte : La quĂȘte principale Solution ComplĂšte : Les quĂȘtes annexes Astuces. Les 4 Ă©pĂ©es du jeu Pasmoins 10 nouveaux secrets pour Zelda Spirit Tracks viennent s'ajouter Ă  ceux dĂ©jĂ  proposĂ©s. Alors, on se dĂ©pĂȘche d'aller noter tout ça! Oubliez pas qu'un award en fin de course dĂ©pendra de vos votes! Sur ce, je retourne Ă  ma flammekueche. Joyeux Noel! [ 0 ] par Max33 le 25/12/2009. Solutionde A Link to the Past. Ecrit par Ariane. La solution vidĂ©o est ici ! Voici une solution du jeu ORIGINAL sur SUPER NINTENDO (mais les diffĂ©rences sont peu nombreuses). Certaines actions n'ont pas Ă  ĂȘtre rĂ©alisĂ©es exactement dans cet ordre, nĂ©anmoins, cette solution essaie de rĂ©duire au minimum le nombre de dĂ©placements. Whilebrowsing SA, I came across an LP for the LEgend of Zelda: Omega, which is apparently a hack for this game. The thread didn't mention where to get it, so I was wondering if anyone here had heard about it or knew where to find it. PraetorJoseph 14 years ago #2. I've played this one too. Short, but pretty good. Theyre easy enough to dodge/avoid in rooms where they are supposed to be a threat, yet they become super annoying in rooms where you just need to walk 10 squares between the two doors. I still like Turtle Rock in Link's Awakening more. Bosses and Atthis point, Zelda will give you the Bow of Light. Merge into the wall and use it to keep him in place. Merge into the wall behind him while he is kept in place and hit him with another arrow. He'll fall out of the wall. Slash him with your sword when he falls out of the wall. IxG9h. La grosse news de cette journĂ©e c’est bien Ă©videmment l’annonce d’une suite Ă  The Legend Of Zelda A Link To The Past. L’épisode sorti en 1992 sur Super Nintendo jouit encore de nos jours d’une extrĂȘme notoriĂ©tĂ© envers les fans de la sĂ©rie et des joueurs de maniĂšre gĂ©nĂ©rale. AnnoncĂ© aujourd’hui lors du Nintendo Direct, on apprend que cet Ă©pisode sortira en fin d’annĂ©e exclusivement sur 3DS. L’annonce aurait pu me donner des frissons, mais la rĂ©alitĂ© est tout autre. Étant fan inconditionnel de la sĂ©rie, il est vrai que de toucher Ă  un Ă©pisode qui est pour moi une des pierres angulaires du jeu vidĂ©o d’aventure de l’Histoire du jeu vidĂ©o ça me met mal Ă  l’aise. Alors certes le jeu prĂ©sente bien graphiquement, Nintendo dĂ©laisse les pixels du 20Ăšme siĂšcle pour un design plus glossy et rond d’une part, et d’autre part la firme en profite pour ajouter des plans qui iront parfaitement avec l’utilisation de la 3D de la console. Mais globalement la magie n’opĂšre pas. Et l’annonce de nouveaux donjons, d’un tout nouveau scĂ©nario, ainsi que la possibilitĂ© de se coller au mur comme un dessin a voir sur la vidĂ©o n’y font rien. Suis-je blasĂ© ? Aucune idĂ©e. Pour dire vrai, j’ai peur que Nintendo retouche Ă  cet Ă©pisode surtout si ils regardent ce retour de Link comme une opportunitĂ© de faire de l’oseille. J’ajoute que les derniĂšres rĂ©alisations de Nintendo avec la licence Mario m’ont quelques peu dĂ©stabilisĂ©. Super Mario 3D Land n’est pas un mauvais jeu, loin de lĂ , il apporte mĂȘme une nouvelle dimension Ă  la licence en nageant entre les codes d’un New Super Mario Bros et un Ă©pisode en 3D. Un pari audacieux, mais qui ne m’a pas bouleversĂ© pour autant comme l’ont fait auparavant Super Mario Galaxy sur Wii ou plus anciennement Super Mario 64. Quant Ă  Super Mario Bros 2, le titre est confondant de banalitĂ© et ne possĂšde aucune identitĂ© propre. La formule s’éssouflerait-elle ? J’en ai bien peur, Ă  moins que Nintendo rĂ©flĂ©chisse Ă  deux fois avant de sortir un jeu estampillĂ© Mario en pensant d’avantage aux joueurs qu’aux pepettes que ça rapporterait. Quand le marketing prend le pas sur le plaisir des joueurs 
 Je n’ai absolument pas envie que la mĂȘme chose se rĂ©pĂšte sur la licence qu’est Zelda. Une saga qui a su au fil des annĂ©es proposer Ă  chaque Ă©pisode un gameplay novateur, en avance parfois sur ce qui se faisait chez la concurrence. Avec du recul, tous les Ă©pisodes ont su mettre en avant une idĂ©e de gameplay fondamentale, tant sur l’aspect graphique avec The Wind Waker et son cell-shading que sur le gameplay ou encore les spĂ©cificitĂ©s de la console. En effet, Link microscopique apporte ingĂ©niositĂ© Ă  Minish Cap, la notion du temps donne Ă  Majora’s Mask de la profondeur, le tactile avec la DS permet Ă  Phantom Hourglass de crĂ©er des idĂ©es lĂ©gĂšres ici et lĂ  
 J’ai l’impression qu’avant les dĂ©veloppeurs partaient d’une idĂ©e novatrice, d’une technique particuliĂšre pour Ă©laborer un scĂ©nario et des possibilitĂ©s de gameplay, or maintenant c’est le marketing qui fait la loi. Comme si par manque de crĂ©ativitĂ©, de jeux tiers il ne suffisait plus que de ressortir un Ă©pisode remasterisĂ© » pour contenter les joueurs, tout en jouant sur la corde nostalgique. Et c’est sans conter sur les surexploitations de licences. Sonic en a fait les frais durant quelques annĂ©es en nous pondant un titre par an de bien maigre qualitĂ©. Heureusement l’hĂ©risson bleu a su reprendre du poil de la bĂȘte en reconsidĂ©rant son gameplay et en redĂ©finissant ce qui faisait autrefois le bonheur des joueurs. Sonic ne fait pas figure d’exception, d’autres licences ont eu le mĂȘme passage Ă  vide. Lara Croft vous le contera mieux que moi. The Legend Of Zelda Ocarina of Time 3D Ă  permis la reconnaissance du titre Ă  un public large. Les plus jeunes, les nouveaux adeptes des jeux vidĂ©o, comme les personnes ayant boudĂ©s la Nintendo 64 Ă  l’époque peuvent maintenant mettre la main sur cet Ă©pisode d’une profondeur inouĂŻe. Je loue cette dĂ©licate attention de la part de Nintendo de faire connaitre des titres anciens Ă  la nouvelle gĂ©nĂ©ration. Cependant ce A Link To The Past nage entre deux eaux, en effet le jeu semble reprendre le monde de l’épisode sorti sur Super Nintendo, mais en y ajoutant de nouveaux donjons. Le jeu vaut-il alors le coup d’ĂȘtre une nouvelle fois parcouru pour les vieux gamers en mal de challenge et de nouveautĂ©s ? Surement. Pour la curiositĂ©. Cette mĂȘme curiositĂ© qui me pousse Ă  acheter l’épisode d’Ocarina of Time sur 3DS afin d’avoir une autre vision du jeu avec cet artifice qu’est la 3D. Mais est-ce suffisant ? J’en doute. AprĂšs si le jeu offre une utilisation optimale de la 3D pour façonner des idĂ©es de gameplay vraiment travaillĂ©, je suis preneur. AprĂšs le jeu tient plus d’un remake qu’un jeu Ă  part entiĂšre. Loin de crier au gĂ©nie, j’ai peur que le jeu ne dĂ©valorise la licence et surtout le premier A Link To The Past. C’est cette mĂȘme peur qui m’anime quand j’entends ici et lĂ  des rumeurs sur un quelconque Okami 2. Pourtant cette annĂ©e commençait bien pour Nintendo avec des ventes plus que convenable pour sa console portable et des titres enchanteur Ă  la maniĂšre de Luigi’s Mansion 2. Et le calendrier semblait bien rempli pour le reste de l’annĂ©e avec pĂȘle-mĂȘle des titres comme Fire Emblem, Donkey Kong Country Returns 3D, Animal Crossing, Mario et Luigi Dream Team Bros. Seulement pour assurer un NoĂ«l plus que confortable pour la console, seul Mario ou Zelda peut faire l’affaire. Et Nintendo est un as dans la matiĂšre, puisque il y a deux ans c’est Mario Kart 7 et Super Mario 3D Land qui officiaient comme block-busters de fin d’annĂ©e. Zelda, tout comme Mario sont des institutions. Des jeux qui poussent Ă  eux seuls l’achat d’une console. J’espĂšre que Nintendo garde du gĂ©nie pour le vrai futur Zelda 100% exclusif qui sortira dans 2 ans on peut toujours rĂȘver 😉 . Ci-dessous le Nintendo Direct. Pour info la news sur A Link To The Past 2 est Ă  la fin de la vidĂ©o. [youtube] If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Our walkthrough to the return of high-definition return of Kohohit Island. Zelda Link's Awakening returns, some 20 years since its DX colour version for a fully remade, high-definition version on Nintendo Switch. Unlike remakes such as Capcom's Resident Evil 2, this isn't a game that updates a classic; Nintendo and developer Grezzo has been so faithful to the Game Boy original almost everything is as it once was - in many cases, keeping the exact same placement of the many blocks that form its overworld and many dungeons - meaning those who memorised the original will feel right at home. That said, even with some welcome quality of life improvements, this is an old-school Zelda game - meaning it can be a real head scratcher, which is where our Zelda Links Awakening walkthrough and series of Zelda Link's Awakening guides come in. Zelda Link's Awakening walkthrough For those who have recently played fellow Switch adventure Breath of the Wild, the structure of Link's Awakening is a blast to Zelda's illustrious past, taking you through a linear series of dungeons - and the events and items that gate keep them - in order to complete the game. Even though it's not an open world, Link's Awakening isn't always straightforward. The game won't often tell you explicitly where to go or what items you need to progress, and also encourages exploration through optional collectables - such as Heart Pieces and Seashells - as well as side-quests like the item trading sequence. Starting Zelda Link's Awakening Zelda Link's Awakening - Toronbo Shores, how to get the Sword First dungeon Zelda Link's Awakening - Mysterious Forest, how to get past the Raccoon Zelda Link's Awakening - Tail Cave dungeon, how to get Roc's Feather Zelda Link's Awakening - Moldorm boss fight strategy Second dungeon Zelda Link's Awakening - Rescuing BowWow and Goponga Swamp location Zelda Link's Awakening - Bottle Grotto dungeon, how to beat Hinox Zelda Link's Awakening - Imprisoned Pols Voice and skeletal Staflos solution Zelda Link's Awakening - Genie boss fight strategy Third dungeon Zelda Link's Awakening - Kanalet Castle Gold Leaf locations Zelda Link's Awakening - Key Cavern dungeon Zelda Link's Awakening - Slime Eye boss strategy Fourth dungeon it's now possible to get the Ocarina, by the way! Zelda Link's Awakening - Yarna Desert, where to find Marin to wake the Walrus Zelda Link's Awakening Angler's Tunnel dungeon Fifth dungeon Zelda Link's Awakening - Pink Ghost house and grave with flowers locations explained Zelda Link's Awakening - Catfish's Maw dungeon explored, how to get the Hookshot Zelda Link's Awakening - Slime Eel boss strategy Sixth dungeon Zelda Link's Awakening - Ancient Ruins, Armos Knight boss strategy Zelda Link's Awakening - Face Shrine dungeon explained, chess piece solutions Zelda Link's Awakening - Facade boss strategy Seventh dungeon Zelda Link's Awakening - Bird Key, Mountain Tower locations and Signpost Maze solution Zelda Link's Awakening - Eagle's Tower dungeon explained, how to destroy all columns Zelda Link's Awakening - Evil Eagle boss strategy Eighth dungeon Zelda Link's Awakening - Western Tal Tal Mountains, get past the fire cave Zelda Link's Awakening - Turtle Rock dungeon explored how to get the Magic Rod Zelda Link's Awakening - Hot Head boss strategy Finishing Link's Awakening make sure you complete the trading sequence first! Zelda Link's Awakening - Wind Fish's Egg maze solution, final boss strategies Other Zelda Link's Awakening guides As well as the above steps to take along the game's critical path, there are a number of other additional things to do and see too, which our series of other Zelda Link's Awakening guides cover Zelda Link's Awakening Heart Piece locations Zelda Link's Awakening Secret Seashell locations Zelda Link's Awakening trading sequence quest Zelda Link's Awakening Dream Shrine explained and how to get the Ocarina Zelda Link's Awakening Chamber Dungeons and amiibo unlocks Timeline The Legend of Zelda, in what order to play the entire saga? While waiting for Breath of the Wild's sequel, we organize Nintendo's legendary saga from its first release on NES to play it in the right order. 25/05/2022 1854 EDT From the moment of its first reveal the Switch remake of The Legend of Zelda Link’s Awakening captured Zelda fans’ attention with its eye-catching diorama aesthetic and reimagining of a classic. The Game Boy original transposed the top-down style of A Link to the Past on Super NES to a handheld in a way few thought possible given the Game Boy’s exceptionally modest specs. The project began as a port of the 16-bit game, but the end result was a dreamy, engrossing adventure that matched and some might say surpassed the ambitions of many of the home console games. As befits such a storied series, several entries have been remastered over the years, although perhaps surprisingly, Link's Awakening on Switch is arguably the first totally ground-up remake we've ever seen - Nintendo seems reluctant to put out revisions of games without worthwhile and substantial additions. With that in mind we thought it was worth looking back at the revisions we have seen in the past and see what they streamlined, tidied up and added to the mix. So, let’s start with something that has a very familiar flavour at the moment
 The Legend of Zelda Link’s Awakening DX 1998 Image Nintendo Link’s Awakening is not only the latest in the series to be revisited, but it was also the first Zelda game to receive a remaster. The Legend of Zelda Link’s Awakening DX came out five years after the Game Boy original to accompany the launch of the Game Boy Color - there’s no prizes for guessing the main addition it brought. As well as up to 16 colours, an extra dungeon, a camera shop and Game Boy Printer compatibility were added along with some minor script tweaks. The DX version is backwards compatible with the original monochrome Game Boy, which makes it tough to justify playing the original over this version under any circumstances – this really is the definitive version of the game! Well, it was until very recently. The Legend of Zelda Ocarina of Time 3D 2011 Image Nintendo You could argue that the GameCube port of Ocarina of Time available on promo disc was a sort of remaster as it upped the resolution of the original game and added new content in the form of the Ura Zelda’ expansion originally planned and canned for the 64DD. That Master Quest’ aside, it was the sterling 2011 version on 3DS which really earned the remaster’ moniker. Developed by Grezzo, the same company behind the new Link’s Awakening remake, Ocarina of Time 3D used the handheld system’s touchscreen for inventory management which gave instant access to items like the Iron Boots which were a pain to equip and unequip, and then re-equip in the original. In truth, we’re not certain the Water Temple truly warrants the reputation it’s gained over the last two decades as a complete and utter nightmare, but minor tweaks made that dungeon a little more approachable this time around. Optional gyro aiming in first-person was added along with a hints system and a remixed version of the aforementioned Master Quest. Oh, and it runs at 30fps over the original’s 20 and there’s stereoscopic 3D. Possibly the game's greatest triumph, though, is the tightrope it walks between delivering visuals as you remember them’ while giving almost everything a fresh lick of paint. It’s not until you return to the Nintendo 64 version that you realise quite what an overhaul this was. If we're super picky, the lack of rumble feedback could reasonably be considered a step back from the N64 original, and we’re not sure Grezzo quite recaptured the morning mist hanging over Lake Hylia before sunrise, but it’s very tough to argue that this isn’t the optimal way to play Ocarina of Time in 2019. The Legend of Zelda The Wind Waker HD 2013 Image Nintendo The Wind Waker HD took the timeless art style of the GameCube original and gave it a 169 canvas to shine on. As the title suggests, it added full HD and a host of minor gameplay and control changes to make for a smoother experience. The infamous and oft-maligned Triforce Quest towards the end of the game was streamlined in this update and a new, faster sail for your boat sped up navigation across the ocean, too. The Wii U GamePad displays a map and provides access to your inventory, and also functions as the main screen should you wish to play in Off-TV mode. Miiverse integration and the ability to snap selfies rounded out a very attractive repackaging of a classic. In fact, aside from the new bloom-heavy lighting model which divided opinion and is a distinct departure from the original, the only step this remaster really put wrong was releasing on Nintendo’s least successful mainline console ever. We’re sure anyone desperate to play The Wind Waker has already done so, but in terms of Wii U ports yet to make the jump to Switch, this one’s an absolute open goal. The Legend of Zelda Majora’s Mask 3D 2015 Image Nintendo The success of the previous 3DS remaster made 2015’s Majora’s Mask 3D a no-brainer, although Nintendo held off for a long time before announcing it which resulted in fans instigating the Operation Moonfall campaign. As with its previous effort, Grezzo sanded off the rough edges of the N64 original while keeping its disturbing, surreal spirit intact. It includes all the control and touchscreen changes from the previous game and added a much-improved Bomber’s Notebook, fishing holes, a new side quest, boss battle tweaks, more save statues and various other tweaks to many areas and mechanics alongside the visual overhaul. The pressure of the three-day time-loop that put some people off in the original was mitigated somewhat by the ability to travel to a specific future hour in the cycle and the combination of these myriad buffs makes the 3DS the best place for newcomers to play both of the Nintendo 64 Zeldas. The Legend of Zelda Twilight Princess HD Image Nintendo The other HD Wii U update of a GameCube original, Twilight Princess HD benefited from similar GamePad-based upgrades to The Wind Waker HD. Developed by Tantalus alongside Nintendo itself, it also got an exclusive dungeon called the Cave of Shadows and numerous tweaks across the board to freshen it up. Many players will have experienced this as a Wii launch title which flipped’ the entire game and the geography of Hyrule in order to make Link right-handed. Considering the basic motion waggle of the Wii version as opposed to the more precise system of Skyward Sword, it always seemed like a drastic solution to a very minor problem, but this remaster reverts to the GameCube map and puts landmarks back in their vaguely Ocarina of Time-based locations. Add in a bunch of amiibo support and you’ve got another very strong Zelda remaster. Is it worth tracking down a Wii U for? Probably not, especially if you’ve got a GameCube or a Wii. If only there was another option
 That’s the lot, unless you want to start splitting hairs about the cross-platform editions of Twilight Princess and Breath of the Wild or arguing that the addition of the Hurricane Spin to the Game Boy Advance port of A Link to the Past constitutes a remaster’. This could certainly do with a spruce up. — Image Nintendo So, what does the future hold in terms of remasters and remakes? Well, we know Breath of the Wild 2 is on the way, but realistically that’s a 2021 game – holiday 2020 at the earliest – which leaves a big Zelda-shaped gap in the Switch’s release schedule once we’ve all woken the Wind Fish. Inti Creates boss Takuya Aizu recently mentioned a dream to remake Zelda II The Adventure of Link, a desire various people have echoed in the past. Of all the games, that one is certainly the standout in terms of entries which could do with an overhaul – it has moments of surreal magic and music to match the best in the series, but they’re buried in mechanics that have aged poorly. Series boss Eiji Aonuma joked about a possible Skyward Sword port for Switch before a company statement walked back the possibility. The obvious way to go would be to throw the Wii U versions of Wind Waker HD and Twilight Princess HD on Switch - that would surely go down very well with the millions of Switch owners who skipped the Wii U. Then again, now that Grezzo has the Link’s Awakening remake under its belt, why not remake the Oracle games or the GBA's The Minish Cap in the same style? Why not go back to the original NES game and use it as a template for a Zelda Maker’ which could switch Game Styles between '8-bit', '16-bit', 'Toon' and 'Dreamy Diorama'?... Whatever the future holds, Nintendo is busy beavering away on the brand new game and there are no doubt other projects bubbling away in the minds of Eiji Aonuma’s team. That said, we're sure somebody will be wielding the reMaster Sword before too long and we’ll see more vintage Zelda adventures polished up and put out on Switch. And if they continue hitting the high bar set by the examples above, we’ll be more than happy to revisit each and every one. Which of these remakes was most successful? Are there any where you’d prefer to play the original instead? Is The Legend of Zelda on NES really a remaster of the Famicom Disk System original? Feel free to get into the nitty gritty in the usual place and tell us what you'd like to see in the future... Accueil Jeux Zelda Pinterest Dossiers Infos parentales DerniĂšre nouvelle Éditorial A Link to the Past VC PrĂ©cĂ©demment sur ZF Accueil Zelda [Index] + [DĂ©rivĂ©s] A Link to the Past VC The Legend of Zelda A Link to the Past VC ç„žă€…ăźăƒˆăƒ©ă‚€ăƒ•ă‚©ăƒŒă‚č [Kamigami No Triforce] Wii Virtual ConsoleThe Legend of Zelda A Link to the Past pour la console virtuelle de la Wii. Il vous en coĂ»tera 800 Wii points 900 au Japon. Ventes totales Date de sortie 02 dĂ©cembre 2006 22 janvier 2007 23 mars 2007 Ventes en million NCÂȘ NCÂȘ NCÂȘ NCÂȘ Sites officiels ÂȘChiffres manquants, titre non encore disponible ou indisponible sur le marchĂ© indiquĂ©. Les Ă©valuations de ZF L'argus du jeu 8€ Valeur neuve de Zelda A Link to the Past VC, ou d'occasion en parfait Ă©tat et complet. 8€ Valeur moyenne de Zelda A Link to the Past VC, d'occasion en bon Ă©tat avec boĂźte et notice. 8€ Valeur en loose de Zelda A Link to the Past VC, disque ou cartouche seule, simplement en Ă©tat de fonctionnement. Nouvelles relatives sur ZF Aucune nouvelle liĂ©e. Contenu relatif sur ZF

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